Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Sorcerers are like the wind they can stand in front of you and one second later behind you. On the battlefield they are fearful enemies and even the aragwaithi throw a carefull eye on them mostly from a prefered distance of a hundred feets.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Advances from: | Wizard |
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Advances to: | |
Cost: | 68 |
HP: | 40 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Aragwaith Sorcerer |
Abilities: | cures, heals +8, teleport |
staff impact | 13 - 2 melee | ||
mage-bolt fire | 15 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Cave Wall | 100 | 90% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 2 | 50% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 50% |
Shallow Water | 3 | 20% |
Snow | 2 | 40% |
Swamp | 2 | 40% |
Village | 1 | 60% |